Fun 2.0 - Reinventing Entertainment in a Pandemic World

White Paper
Two young people consuming media through digital devices, smiling

The last year has been strange - A world in which James Bond got bumped four times. Football was played in empty stadiums, and we demanded more Friends! How will life and business adapt as we emerge from lockdown?

In this industry research report for media & entertainment, get key insights for marketers and media owners alike - consider how your business will adapt as we emerge from lockdown.

The media & entertainment sector was forced to close theaters and cinemas, cancel music events, and empty theme parks. A sector that thrived as consumers craved relief from cabin fever, moved concerts online, streamed live sporting events, and fed our gaming needs. In this research, Talkwalker have analyzed millions of consumer conversations - from social media to blogs, forums to news sites - to understand how our behavior changed, and the trends brands should follow to keep customers happy, drive revenue, save money, survive.

Download your copy to learn how...

  • The M&E industry used the silver screen in our lounge to ease our pandemic stress
  • Musicians, to stay relevant, performed from their homes, and we got to see their pools
  • Sports venues are easing back to reality and ensuring consumers are safe

Welcome to a brave new world!

Get the download

Below is an excerpt of "Fun 2.0 - Reinventing Entertainment in a Pandemic World". To get your free download, and unlimited access to the whole of bizibl.com, simply log in or join free.

download

Want more like this?

Want more like this?

Insight delivered to your inbox

Keep up to date with our free email. Hand picked whitepapers and posts from our blog, as well as exclusive videos and webinar invitations keep our Users one step ahead.

By clicking 'SIGN UP', you agree to our Terms of Use and Privacy Policy

side image splash

By clicking 'SIGN UP', you agree to our Terms of Use and Privacy Policy